Devlog #8 Fresh new Building UI
Hi all! Here is a walkthrough of how the new Building User Interface behaves and a few quality of life features that have been added to...
Hi all! Here is a walkthrough of how the new Building User Interface behaves and a few quality of life features that have been added to...
Hi all! We have all resource gathering buildings and behaviour in! First pass animations and equipment has been added in addition to...
Hi everyone! Today we have implemented some placeholder animation states and a new item system, allowing our trusty woodcutters to swing...
Hi guys! Today we have implemented our first pass of a new demo map and main menu! Although mostly an aesthetic improvement I'm sure it...
Happy Monday everyone! As promised Jim has added in our first enemy to start filling out our combat system for Unto The Breach! Up next...
As promised we have basic movement and selection working. Click to select or drag a box around your units and get them moving. Up next...
Another update, workers get workplaces! We've got a rough version of our resource gathering AI, pathfinding and Woodcutters hut's all...
Hi guys! This is our first post for Archaic Software so I thought I'd outline what we're all about. With a development team of two...