DanielDec 22, 20211 minDevlog #8 Fresh new Building UIHi all! Here is a walkthrough of how the new Building User Interface behaves and a few quality of life features that have been added to...
DanielMay 7, 20201 minDevlog #7 Being Resourceful!Hi all! We have all resource gathering buildings and behaviour in! First pass animations and equipment has been added in addition to...
DanielApr 23, 20201 minDevlog #6 Animated with AxesHi everyone! Today we have implemented some placeholder animation states and a new item system, allowing our trusty woodcutters to swing...
DanielMar 21, 20201 minDevlog #5 Menu and MapHi guys! Today we have implemented our first pass of a new demo map and main menu! Although mostly an aesthetic improvement I'm sure it...
DanielMar 9, 20201 minDevlog #4 Knightly TroublesHappy Monday everyone! As promised Jim has added in our first enemy to start filling out our combat system for Unto The Breach! Up next...
jimbastirasFeb 12, 20201 minDevlog #3 - Move!As promised we have basic movement and selection working. Click to select or drag a box around your units and get them moving. Up next...
DanielFeb 6, 20201 minDevlog #2 - Peasants Get Workplaces!Another update, workers get workplaces! We've got a rough version of our resource gathering AI, pathfinding and Woodcutters hut's all...
DanielFeb 1, 20201 minHumble BeginningsHi guys! This is our first post for Archaic Software so I thought I'd outline what we're all about. With a development team of two...