DanielMay 7, 20201 minDevlog #7 Being Resourceful!Hi all! We have all resource gathering buildings and behaviour in! First pass animations and equipment has been added in addition to enti...
DanielApr 23, 20201 minDevlog #6 Animated with AxesHi everyone! Today we have implemented some placeholder animation states and a new item system, allowing our trusty woodcutters to swing ...
DanielMar 21, 20201 minDevlog #5 Menu and MapHi guys! Today we have implemented our first pass of a new demo map and main menu! Although mostly an aesthetic improvement I'm sure it i...
DanielMar 9, 20201 minDevlog #4 Knightly TroublesHappy Monday everyone! As promised Jim has added in our first enemy to start filling out our combat system for Unto The Breach! Up next w...
jimbastirasFeb 12, 20201 minDevlog #3 - Move!As promised we have basic movement and selection working. Click to select or drag a box around your units and get them moving. Up next wi...
DanielFeb 6, 20201 minDevlog #2 - Peasants Get Workplaces!Another update, workers get workplaces! We've got a rough version of our resource gathering AI, pathfinding and Woodcutters hut's all wor...
DanielFeb 1, 20201 minHumble BeginningsHi guys! This is our first post for Archaic Software so I thought I'd outline what we're all about. With a development team of two Softwa...